


(imagine seed generation as in the Apple II game Agent USA) The more seeds planted, the quicker the generation of new seeds. These seeds would need to be protected because any player can gather them up and use them. The players can plant seeds on the playfiled (preferably in a group) where they will multiply outside of the ship. Your ship will start out with 10 seeds (fuel of sorts) and you generate 1 seed every 5 seconds within your ship’s core. Simply put, this is a multiplayer game where small ships fly around a 2D landscape that looks like a cave. Your ship would bounce off the walls as you would in Omega Race and off objects (even players) as in Yars Revenge or Sinistar. Lunar Lander looking backdrop, but surrounded on all sides so that you cannot leave the screen. Imagine a vector-like 2D color landscape. The randomness of the fighter evolving will create some “turn-the-tables” types of situations in battles against other players.ĢD Spaceship fight strategy with hunter/gatherer element The cool thing is that your ship evolves while you are flying it. Pointy parts become laser weapons and stubby parts become ship exhaust. As the fractal evolves, it starts showing different ship parts. You control a fractal which is your ever evolving spaceship. I honed it down to this basic gameplay.Ģ) knew what my next steps would be to garner interest in it from someone / a company /platform. I believe these game ideas have some promise. Since that does not seem to be happening, I thought I would expand my search for a different platform. I broke down three ideas for games I was thinking about when the intellivision Amico was first coming out.
