


Unlike with a ranged weapon, the usage is for 1 minute of operation rather than per attack, though using a powered weapon for less than 1 full minute still expends 1 full usage. PoweredĪ melee weapon with an internal battery that must be charged to function has the powered special property, which lists its capacity and usage. At the end of each of their turns, the creature can attempt a Fortitude saving throw to end the effect on a failure, cellular degeneration continues but the creature gains a cumulative +1 bonus to the Fortitude save to end the effect. Each round, at the start of the character's next turn before they take any actions, they take the listed amount of damage as fire damage and are fatigued. The target's cells overheat and rapidly degenerate. Grapple, hybrid, powered (capacity 40, usage 4), reach, stun Grapple, hybrid, powered (capacity 20, usage 4), reach, stun The quantum entangler comes in two models sivv soldiers commonly used the less potent version, while elite units used the more powerful version. Although a quantum entangler has a nonlethal stun setting, the occasional critical hit caused some victims to die in agony as their cells suddenly decayed and collapsed. The tip of a long pole bonds with the target through quantum entanglement. Sivvs used these hand-to-hand weapons to capture and control enslaved creatures trying to revel. Special: Grapple, hybrid, powered (capacity 20, usage 4), reach, stun Starfinder Adventure Path #33: Dominion's End (Devastation Ark 3 of 3) p.49 Player > Weapon > Melee > Quantum entangler, military Quantum entangler, military

Support United Paizo Workers! Click here for more details! Quantum entangler, military (Melee Weapon) | The Hidden Truth
